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"The Aggressive Wasp" by Stephen Ersinghaus

Rule for printing room description details: omit contents in listing.

The block attacking rule is not listed in the check attacking rulebook.

The Office is a room. The description is "This is the office of Professor Jesse Abbot. It's clean, but also cluttered, somewhat paper and tea smelling, but also not so much. A bookcase is against the wall beside a big window. The window looks north onto the parking lot."

A desk is in Office. The description of the desk is "It's hard to see the surface of the desk because of the numerous and tall stacks of paper and books, some of which are over-stuffed with thicknesses of learning. Others, however, look just like regular books. 

A bowl filled with tea bags and a lamp is on the desk. A magazine is on the desk."

A bowl is on the desk. The description of the bowl is "It's a nice bowl stuffed with tea bags." Understand "bowl" and "tea" as bowl.

A tea bag is a kind of thing. 5 tea bags are in the bowl. [creates a new object]

A bookcase is a container in the Office. The description of the bookcase is "It's a tall book case with several shelves and books, as would be expected of a college professor's office."

A magazine is on the desk. The description of the magazine is "Looks like a good wasp killer."

Instead of smelling, say "You smell paper and tea. You also detect an odor of must from the carpet."

[the above smelling issue occurs when the reader types the word smell at the command line, like writing:
Singing is an action applying to nothing. Understand "sing" as singing.]

After examining or taking the magazine:
	say "You roll up the magazine, ready to do battle."

Check attacking:
	if the player is not carrying the magazine:
		say "You need something to attack the [noun] with right?"
		
Killing it with is an action applying to two things. Understand "kill [an animal] with [something]" as killing it with.

The window is scenery in the Office. The description is "The window looks out over the parking lot. Nearby, the bottom limbs of trees sway in a slight breeze."

A book is a kind of container. The Philosophy of Zen and Flowers I Don't Like are books in the bookcase. Understand "flowers book" and "flowers" as Flowers I Don't Like.

A hand is part of the player.

A wasp is an animal. 

State is a kind of value. The states are curious, aggressive, flitting, bemused, incapacitated, or tame. The wasp has a state. The wasp is curious.

The description of the wasp is "The wasp appears [state]."

After attacking the wasp when the player holds the magazine:
	say "You attack the wasp with the magazine.";
	now the wasp is aggressive.

After examining the bookcase:
	now the wasp is in the Office;
	say "You inspect the bookcase and suddenly note the appearance of a wasp's head appearing from a crack, then the body following. It's a big wasp about the size of a good-sized finger. Out of the thorax of the creature you note just a hint of stinger slipping in then slipping out, like something becoming hungry."

Every turn when the player can see the wasp:
	if the wasp is curious:
		say "The wasp flies to and lands on top of the [one of]bookcase[or]desk[or]lamp[or]Philosophy of Zen[or]Flowers I Don't Like[or]bookshelves[or]tea bowl[at random].";
	otherwise:
		if the wasp is bemused:
			say "The wasp flies to and lands on top of the [one of]bookcase[or]desk[or]lamp[or]Philosophy of Zen[or]Books I Don't Like[or]bookshelves[or]tea bowl[at random] and observes you with what looks like the expectation of an answer."
			
Instead of taking or examining the Philosophy of Zen when the wasp is curious:
	say "You take the book and finger through its contents, keeping a watchful eye on your buzzing friend. It's a fairly heavy volume. The first chapter is missing. The weight of the book brings on a feeling or state of bemusement.";
	now the wasp is bemused.
	
Instead of taking or examining Flowers I Don't Like when the wasp is curious:
	say "You take the book and finger through its contents, keeping a watchful eye on your buzzing friend. It's a small volume. A few of the more prominent terms are 'thorn' and 'poisonous.'";
	now the wasp is flitting.
	
[Instead of examining the wasp when the wasp is flitting:
	say "After examing Flowers I Don't Like, the wasp appears to move much faster, as if something about that volume was a little troubling."]
	
Every turn when the player can see the wasp: 
	if the wasp is aggressive:
		say "The wasp zooms and attempts to land on your shoulders and head."

[the every turn when is required because the reader may not examine the bookcase first off so it matters when the wasp is finally in the game.]		

Every turn when the player can see the wasp:
	if the wasp is flitting:
		say "The wasp zooms this way and that way with a great deal of speed. The creature is bumping against the walls."
		
After attacking the wasp when the player holds the magazine the second time:
	now the wasp is incapacitated;
	say "You slap at the wasp with the magazine another time. This is a pretty good hit. The wasp is splayed out, stunned, but still living. It raises a front leg as if to ask for quarter.";
	the wasp is aggressive in two turns from now.
	
At the time when the wasp is aggressive:
	if the wasp is incapacitated:
		say "The wasp wiggles to life.";
		now the wasp is aggressive.
		
After attacking the wasp when the player holds the magazine the third time:
	end the story saying "The wasp staggers up and, having had enough, grabs one of the tea bags in the bowl, then flies to the crack in the ceiling, and disappears."
	

Straight Text

“The Aggressive Wasp” by Stephen Ersinghaus

Rule for printing room description details: omit contents in listing.

The block attacking rule is not listed in the check attacking rulebook.

The Office is a room. The description is “This is the office of Professor Jesse Abbot. It’s clean, but also cluttered, somewhat paper and tea smelling, but also not so much. A bookcase is against the wall beside a big window. The window looks north onto the parking lot.”

A desk is in Office. The description of the desk is “It’s hard to see the surface of the desk because of the numerous and tall stacks of paper and books, some of which are over-stuffed with thicknesses of learning. Others, however, look just like regular books.

A bowl filled with tea bags and a lamp is on the desk. A magazine is on the desk.”

A bowl is on the desk. The description of the bowl is “It’s a nice bowl stuffed with tea bags.” Understand “bowl” and “tea” as bowl.

A tea bag is a kind of thing. 5 tea bags are in the bowl. [creates a new object]

A bookcase is a container in the Office. The description of the bookcase is “It’s a tall book case with several shelves and books, as would be expected of a college professor’s office.”

A magazine is on the desk. The description of the magazine is “Looks like a good wasp killer.”

Instead of smelling, say “You smell paper and tea. You also detect an odor of must from the carpet.”

[the above smelling issue occurs when the reader types the word smell at the command line, like writing:
Singing is an action applying to nothing. Understand “sing” as singing.]

After examining or taking the magazine:
say “You roll up the magazine, ready to do battle.”

Check attacking:
if the player is not carrying the magazine:
say “You need something to attack the [noun] with right?”

Killing it with is an action applying to two things. Understand “kill [an animal] with [something]” as killing it with.

The window is scenery in the Office. The description is “The window looks out over the parking lot. Nearby, the bottom limbs of trees sway in a slight breeze.”

A book is a kind of container. The Philosophy of Zen and Flowers I Don’t Like are books in the bookcase. Understand “flowers book” and “flowers” as Flowers I Don’t Like.

A hand is part of the player.

A wasp is an animal.

State is a kind of value. The states are curious, aggressive, flitting, bemused, incapacitated, or tame. The wasp has a state. The wasp is curious.

The description of the wasp is “The wasp appears [state].”

After attacking the wasp when the player holds the magazine:
say “You attack the wasp with the magazine.”;
now the wasp is aggressive.

After examining the bookcase:
now the wasp is in the Office;
say “You inspect the bookcase and suddenly note the appearance of a wasp’s head appearing from a crack, then the body following. It’s a big wasp about the size of a good-sized finger. Out of the thorax of the creature you note just a hint of stinger slipping in then slipping out, like something becoming hungry.”

Every turn when the player can see the wasp:
if the wasp is curious:
say “The wasp flies to and lands on top of the [one of]bookcase[or]desk[or]lamp[or]Philosophy of Zen[or]Flowers I Don’t Like[or]bookshelves[or]tea bowl[at random].”;
otherwise:
if the wasp is bemused:
say “The wasp flies to and lands on top of the [one of]bookcase[or]desk[or]lamp[or]Philosophy of Zen[or]Books I Don’t Like[or]bookshelves[or]tea bowl[at random] and observes you with what looks like the expectation of an answer.”

Instead of taking or examining the Philosophy of Zen when the wasp is curious:
say “You take the book and finger through its contents, keeping a watchful eye on your buzzing friend. It’s a fairly heavy volume. The first chapter is missing. The weight of the book brings on a feeling or state of bemusement.”;
now the wasp is bemused.

Instead of taking or examining Flowers I Don’t Like when the wasp is curious:
say “You take the book and finger through its contents, keeping a watchful eye on your buzzing friend. It’s a small volume. A few of the more prominent terms are ‘thorn’ and ‘poisonous.'”;
now the wasp is flitting.

[Instead of examining the wasp when the wasp is flitting:
say “After examing Flowers I Don’t Like, the wasp appears to move much faster, as if something about that volume was a little troubling.”]

Every turn when the player can see the wasp:
if the wasp is aggressive:
say “The wasp zooms and attempts to land on your shoulders and head.”

[the every turn when is required because the reader may not examine the bookcase first off so it matters when the wasp is finally in the game.]

Every turn when the player can see the wasp:
if the wasp is flitting:
say “The wasp zooms this way and that way with a great deal of speed. The creature is bumping against the walls.”

After attacking the wasp when the player holds the magazine the second time:
now the wasp is incapacitated;
say “You slap at the wasp with the magazine another time. This is a pretty good hit. The wasp is splayed out, stunned, but still living. It raises a front leg as if to ask for quarter.”;
the wasp is aggressive in two turns from now.

At the time when the wasp is aggressive:
if the wasp is incapacitated:
say “The wasp wiggles to life.”;
now the wasp is aggressive.

After attacking the wasp when the player holds the magazine the third time:
end the story saying “The wasp staggers up and, having had enough, grabs one of the tea bags in the bowl, then flies to the crack in the ceiling, and disappears.”