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There are a few ways to press or push something, especially if it’s a person:

 

"Project 7" by Stephen Ersinghaus

The story description is "A game about objects."

When play begins, say "This is a story about how to interact with a button.

Because we just ike buttons."

The can't push people rule is not listed in any rulebook.

Release along with the source text and a website.

The Hall is a room. The Den is north of the Hall. A knife is in the Den.

A button is a person in the Hall. "A button hangs out here." The description of the button is "A strange looking red button with a silver rim. The button has [list of things carried by button]." Charms is in the Hall.

After examining the button for the second time:
	say "Ok, that's enough of that.";
	now the description of the button is "[one of]A button with big eyes[or]The button appears to be staring through you[at random]".

Table of Button Responses
topic	reply
"air/mist"	"The air is wonderful and full of amazing scents"
"knife"	"You know I think I need a knife"

Instead of asking about a topic listed in the Table of Button Responses:
	say "[reply entry]."
	
Instead of asking the button about "charms":
	say "[one of]Yes. [or] No [or] Maybe.[at random]".
	
Before asking the button about "knife":
	if the knife is carried by the player:
		say "Hey great.";
	otherwise:
		say "You should go get the knife."
		
Instead of giving the knife to the button:
	say "Thanks for that.";
	now the button holds the knife.
	
Pressing is an action applying to one thing. Understand "press [something]" as pressing.
	
Instead of pushing the button when the player carries the knife: say "I like you."

After pushing the button:
	say "You press the button and you feel a little better about yourself."