There are a few ways to press or push something, especially if it’s a person:
"Project 7" by Stephen Ersinghaus The story description is "A game about objects." When play begins, say "This is a story about how to interact with a button. Because we just ike buttons." The can't push people rule is not listed in any rulebook. Release along with the source text and a website. The Hall is a room. The Den is north of the Hall. A knife is in the Den. A button is a person in the Hall. "A button hangs out here." The description of the button is "A strange looking red button with a silver rim. The button has [list of things carried by button]." Charms is in the Hall. After examining the button for the second time: say "Ok, that's enough of that."; now the description of the button is "[one of]A button with big eyes[or]The button appears to be staring through you[at random]". Table of Button Responses topic reply "air/mist" "The air is wonderful and full of amazing scents" "knife" "You know I think I need a knife" Instead of asking about a topic listed in the Table of Button Responses: say "[reply entry]." Instead of asking the button about "charms": say "[one of]Yes. [or] No [or] Maybe.[at random]". Before asking the button about "knife": if the knife is carried by the player: say "Hey great."; otherwise: say "You should go get the knife." Instead of giving the knife to the button: say "Thanks for that."; now the button holds the knife. Pressing is an action applying to one thing. Understand "press [something]" as pressing. Instead of pushing the button when the player carries the knife: say "I like you." After pushing the button: say "You press the button and you feel a little better about yourself."